
- #Amiga dms disk archive install#
- #Amiga dms disk archive 64 Bit#
- #Amiga dms disk archive serial#
- #Amiga dms disk archive update#
- #Amiga dms disk archive full#
This is a 'Link Sequel' to the excellent 'Relics of Deldroneye'.
#Amiga dms disk archive full#
Please see the included file ChangeLog.txt for a full list of changes, including minor bug fixes which are not listed above.Disk 1 - Point & click graphic adventure game
#Amiga dms disk archive serial#
very basic serial port/UART emulation nothing can be connected to the serial port this is mostly used for serial debug logging (which is active only in debug builds of WinFellow), but the port is always being emulated.support for automatic, as well as 3x and 4x scaling, which is useful for 4K/high DPI displays for the best results, try leaving the scaling at automatic.ability to save screenshots to the pictures folder (hit to trigger).the graphics card has to provide hardware acceleration for Direct3D.
#Amiga dms disk archive update#
on Windows Vista, the platform update KB971644 should be installed, as it contains required updates to DirectX.support for the Direct3D 11 graphics API this requires DirectX 11 to be installed.re-designed display settings to make use of modern higher resolution displays more intuitive instead of configuring a window resolution, scaling and overscan area can be configured automatically to create a window of the optimal size and scaling factor both can also be configured manually to arrive at frequently window sizes.Please see the included file ChangeLog.txt for a full list of changes, including minor bug fixes which are not listed above. the project files were updated to Visual Studio 2017.CIA event counter changes according to documentation.fixed screen area mismatch when Amiga Forever region/size settings are both set to auto auto clipping is still not supported.several bugs in the screenshot code were fixed standalone screenshots were not saved correctly in D3D mode, and used with Amiga Forever raw screenshots were missing screen areas due to faulty initialization of the internal clipping areas.fixed a bug where unexpected pixel format flags besides RGB stopped DirectDraw initialization.floppy code was updated to use a track limit > 80 it will output random data beyond track 80 - fixes Outrun/The Games: Summer Edition also added missing checks for disabled drives, fixing Winter Olympics 94.See the included file ChangeLog.txt for a full list of changes, including minor bug fixes which may not be listed above.
#Amiga dms disk archive 64 Bit#
IPF Access API files were updated to the latest version, and support for it was enabled in 64 bit builds.the February 2010 DirectX SDK dependency was eliminated.project files were updated to Visual Studio 2019 using the toolset v141_xp.fix an issue where applying a new model preset would leave multiple blitter radio buttons selected.fix an issue where screenshots would occasionally not be taken in Direct3D graphics mode this may also have impacted the ability to use Amiga Forever’s clipping editor.running in an environment with very slow graphics framerate, like a VM, could cause a deadlock set wait time after event reset to avoid race condition.improve delay caused by logging in screen-mode enumeration (could amount to many seconds with multiple screens).CLR reads before write fixes loading of Outrun and a fast-mem test in Last Ninja 2.replaced alternating patterns for unmapped memory with proper random numbers.fix wrong selection of render function after return from menu when application did not write to bplcon0 every frame fixes garbled graphics in a Legend cracktro when returning from menu.improved handling of hardware interrupts and blitter delays fixes freezes that could occur during installation of Workbench in earlier 0.5.x versions.
#Amiga dms disk archive install#
